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AI Insights · Timothy · October 2021

Top 5 iOS Simulator Games in Denmark: Q3 2021 Performance

Discover the performance trends of the top 5 simulator games on iOS in Denmark during Q3 2021, including downloads, revenue, and active user metrics.

Top 5 iOS Simulator Games in Denmark: Q3 2021 Performance

Throughout the third quarter of 2021, the top 5 simulator games on iOS in Denmark showed varying performance in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics.

Trading Master 3D - Fidget Pop saw a notable start with weekly downloads peaking at around 19.5K in early July. Unfortunately, downloads steadily declined over the quarter, ending at approximately 220 by the end of September. The game experienced a similar trend in active users, starting at 17.5K and decreasing to about 1.8K. Revenue for the game was minimal, with a peak of $37 in mid-July and no significant earnings for the rest of the quarter.

Fidget Trading 3D- Toy Collect had its highest weekly downloads in mid-July, reaching approximately 9.3K. Downloads then dropped to around 140 by the end of the quarter. Active users followed a similar pattern, peaking at 13.7K in early July and declining to about 766 by late September. Revenue data was not available for this game.

Makeover Studio 3D showed consistent weekly downloads, starting at 3.4K and gradually decreasing to around 810 by the end of September. Active users also saw a decline from 5.3K in late June to about 1.6K at the end of the quarter. The game’s revenue fluctuated, peaking at $70 in mid-July and ending the quarter at $43.

DR Naturspillet maintained a steady download rate, with a peak of approximately 3K in late July and a decrease to around 904 by the end of September. Revenue and active user data were not available for this game.

Sushi Roll 3D - ASMR Food Game experienced a significant increase in downloads, starting at 424 in late June and peaking at 3.3K in mid-July. Downloads varied throughout the quarter, ending at 1.2K in late September. Active users saw a similar trend, increasing from 1.6K in late June to a peak of 6.7K in mid-July, and then stabilizing at around 2.8K by the end of the quarter. The game’s revenue peaked at $58 in mid-July and ended the quarter with $36.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021